Video Games as opportunity for informal English languade learning: theoretical considerations

Authors

  • Rafael Leonardo da Silva Universidade Estadual de Londrina, Londrina

Keywords:

English language learning, Computer-assisted language learning, Participatory culture, Video games.

Abstract

Playing video games is one of the most common leisure activities in current days worldwide (STANLEY and MAWER, 2008). Nevertheless, this article seeks to discuss how video games may contribute to informal English language learning. For that purpose, I use Halliday’s (2003) theorizations on the seven functions of the language for children as well as Jenkins’ (2006) concept of participatory culture. This article also draws on examples from existing literature in the field (e. g. REINDERS and WATTANA, 2011; RYU, 2013), debating how video games may promote learning in general, in addition to the development of receptive and expressive skills in the English language.

Author Biography

Rafael Leonardo da Silva, Universidade Estadual de Londrina, Londrina

Rafael Leonardo da Silva is a student at the Language Studies graduate program at the State University of Londrina. He has conducted research in text genres and critical literacy. He has also worked as English teacher for adolescents and adults and as editorial assistant for a didactic material publishing company.

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